<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g8r3l0cu:dgcq4p80o87w" version="1">
	<created_date>May 3, 2010</created_date>
	<modified_date>May 3, 2010 4:17 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Typical Lich</name>
		<age>600</age>
		<birthday>Varies</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Varies</skin>
		<handedness>Left</handedness>
		<height units="in">71</height>
		<weight units="lb">33.0</weight>
		<SM>0</SM>
		<gender>Varies</gender>
		<race>Lich</race>
		<tech_level>4</tech_level>
		<notes>It should be noted that there is no such thing as a typical Lich, so this character sheet shouldn't be used directly.  Instead, it serves to give a good starting point for customization.

Also, this only represents the body.  The Lich's phlactery is in the Lich template file.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>1200</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>18</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Energy Reserve (Magic)</name>
				<type>Physical, Exotic</type>
				<levels>40</levels>
				<points_per_level>3</points_per_level>
				<modifier version="1" enabled="no">
					<name>Abilities Only</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P119</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One Power</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P117</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Slow Recharge</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P117</reference>
					<notes>1/hour</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Slow Recharge</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>P117</reference>
					<notes>1/day</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Recharge</name>
					<cost type="percentage">-70</cost>
					<affects>total</affects>
					<reference>P117</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Recharge</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>P117</reference>
					<notes>1/s bleed</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Stunts Only</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P117</reference>
				</modifier>
				<reference>P119</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>700</levels>
				<base_points>1</base_points>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Common)</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Uncommon)</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Spell Components</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Easy College@)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Hard College@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman (@Talisman@)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand (@Talisman@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Method@)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Methods@)</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Language Talent</name>
				<type>Mental</type>
				<base_points>10</base_points>
				<reference>B65</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Common</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Dwarf</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Egyptian</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Gnome</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Goblin</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: High Elf</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Latin</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Undercommon</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Lich Body</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Affliction</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Paralysis</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Melee Attack, Reach C</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Extended Duration, Permanent</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<notes>Can be dispelled</notes>
					</modifier>
					<reference>B35</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>20</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Non-Magical Physical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Cosmic</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Dark Vision</name>
					<type>Physical, Exotic</type>
					<base_points>25</base_points>
					<modifier version="1">
						<name>Can see colors in the dark</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hypersensory</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P46</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Innate Attack (Fatigue)</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<ranged_weapon>
						<damage>1d fat</damage>
						<accuracy>3</accuracy>
						<range>100/10</range>
						<rate_of_fire>1</rate_of_fire>
						<recoil>1</recoil>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<specialization>Frost Aura</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">40</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">25</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Mildly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Highly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Side Effect</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Symptoms</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Dehydration</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Drowning</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Hazard: Freezing</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Missed Sleep</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Starvation</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Suffocation</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Incendiary</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Aura</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Melee Attack, Reach C</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<reference>B61</reference>
					<notes>Frost Aura</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Polymorphing</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant (Immune to Mind Control)</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Mind Control</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Terror</name>
					<type>Mental, Supernatural</type>
					<levels>1</levels>
					<base_points>30</base_points>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Always On</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B93</reference>
					</modifier>
					<reference>B93</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disdvantages</name>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Eyes glow in dark</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no" type="metatrait">
				<name>Skeletal Undead</name>
				<reference>F133</reference>
				<advantage version="2">
					<name>Appearance (Monstrous, Universal)</name>
					<type>Physical</type>
					<base_points>-25</base_points>
					<reference>B21</reference>
				</advantage>
				<advantage version="2">
					<name>Cannot Float</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<reference>B165</reference>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance (Absorption)</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<reference>B46</reference>
				</advantage>
				<advantage version="2">
					<name>Doesn't Breathe</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<reference>B49</reference>
				</advantage>
				<advantage version="2">
					<name>Doesn't Eat or Drink</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<reference>B50</reference>
				</advantage>
				<advantage version="2">
					<name>Enhanced Dodge</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B51</reference>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Feature (skull has only 2 total DR)</name>
					<type>Physical</type>
					<dr_bonus>
						<location>skull</location>
						<amount>-2</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Fragile (Brittle)</name>
					<type>Physical, Exotic</type>
					<base_points>-15</base_points>
					<reference>B136</reference>
				</advantage>
				<advantage version="2">
					<name>High Pain Threshold</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<reference>B59</reference>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Blood)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Brain)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Eyes)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Vitals)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Unliving)</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<reference>B61</reference>
				</advantage>
				<advantage version="2">
					<name>No Sense of Smell/Taste</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B146</reference>
				</advantage>
				<advantage version="2">
					<name>Resistant (Immune to Metabolic Hazards)</name>
					<type>Physical</type>
					<base_points>30</base_points>
					<reference>B81</reference>
				</advantage>
				<advantage version="2">
					<name>Sexless</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<reference>B165</reference>
				</advantage>
				<advantage version="2">
					<name>Skinny</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B18</reference>
					<notes>-2 ST vs. knockback</notes>
					<skill_bonus>
						<name compare="is">disguise</name>
						<specialization compare="is anything"></specialization>
						<amount>-2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">shadowing</name>
						<specialization compare="is anything"></specialization>
						<amount>-2</amount>
					</skill_bonus>
					<prereq_list all="yes">
						<attribute_prereq has="yes" which="ht" compare="at_most">14</attribute_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Dead)</name>
					<type>Social</type>
					<base_points>-20</base_points>
					<reference>F133</reference>
					<notes>-4 Reaction</notes>
				</advantage>
				<advantage version="2">
					<name>Temperature Tolerance</name>
					<type>Physical</type>
					<levels>10</levels>
					<points_per_level>1</points_per_level>
					<reference>B93</reference>
				</advantage>
				<advantage version="2">
					<name>Unaging</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<reference>B95</reference>
				</advantage>
				<advantage version="2">
					<name>Vacuum Support</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B96</reference>
				</advantage>
				<advantage version="2">
					<name>Vulnerability (crushing attack, Damage x2)</name>
					<type>Physical, Exotic</type>
					<base_points>-30</base_points>
					<reference>B161</reference>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Beam</specialization>
				<difficulty>DX/E</difficulty>
				<points>12</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Breath</specialization>
				<difficulty>DX/E</difficulty>
				<points>0</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Gaze</specialization>
				<difficulty>DX/E</difficulty>
				<points>0</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Projectile</specialization>
				<difficulty>DX/E</difficulty>
				<points>0</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Staff</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Throwing</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B226</reference>
				<categories>
					<category>Athletic</category>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Dropping</name>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Magic</name>
			<skill version="2">
				<name>Alchemy</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>16</points>
				<reference>B174</reference>
				<categories>
					<category>Natural Science</category>
					<category>Occult/Magical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Magic!</name>
				<difficulty>IQ/W</difficulty>
				<points>48</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>16</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Occult</name>
			<skill version="2">
				<name>Hidden Lore</name>
				<specialization>Demon Lore</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B199</reference>
				<categories>
					<category>Knowledge</category>
					<category>Occult/Magical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Hidden Lore</name>
				<specialization>Faerie Lore</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B199</reference>
				<categories>
					<category>Knowledge</category>
					<category>Occult/Magical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Occultism</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B212</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Scholarly</name>
			<skill version="2">
				<name>Literature</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B205</reference>
				<categories>
					<category>Scholarly</category>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Research</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B217</reference>
				<notes>When below TL8</notes>
				<categories>
					<category>Scholarly</category>
					<category>Spy</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">Language</name>
						<notes compare="contains">Written (Broken)</notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="starts with">Language</name>
						<notes compare="contains">Written (Native)</notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="starts with">Language</name>
						<notes compare="contains">Written (Accented)</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Writing</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Speed-Reading</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B222</reference>
				<categories>
					<category>Scholarly</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Writing</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B228</reference>
				<categories>
					<category>Arts/Entertainment</category>
					<category>Scholarly</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Science</name>
			<skill version="2">
				<name>Anthropology</name>
				<specialization>Human</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B175</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Paleontology</name>
					<specialization>Paleoanthropology</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sociology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Archaeology</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B176</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Astronomy</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B179</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Biology</name>
				<specialization>Earthlike</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>1</points>
				<reference>B180</reference>
				<categories>
					<category>Natural Science</category>
					<category>Plant</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Geology</name>
				<specialization>Earthlike</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B198</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Geography</name>
					<specialization>Physical, Earthlike</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Prospecting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Linguistics</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B205</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Mathematics</name>
				<specialization>Applied</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physics</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mathematics</name>
				<specialization>Cryptology</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Cryptography</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mathematics</name>
				<specialization>Pure</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mathematics</name>
				<specialization>Statistics</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Meteorology</name>
				<specialization>Earthlike</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B209</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Paleontology</name>
				<specialization>Paleoanthropology</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B212</reference>
				<categories>
					<category>Natural Science</category>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Biology</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Paleontology</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Anthropology</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Psychology</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B216</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sociology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Sociology</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B221</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Anthropology</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
